In fact, there is very little evidence in any of the notes to make you realise what the wrong choice is at the end, just a diary by one of the central characters (which is very much hidden away) mentioning her intent to talk someone out of a plan. The downside is that you can get to the end and make the “wrong” choices just because there wasn’t enough info for you to make an informed opinion. The good thing is that this encourages exploration, as many important notes are in some hard to find places. Much like Myst, you learn the plot of Obduction slowly, partly through minimal interaction with a couple of NPCs, but mostly through notes scattered around the environment. Perhaps my favourite part is how the teleports actually change the landscape. And with how expansive and gorgeous Obduction’s worlds are, I felt it a shame to not be able to turn my camera and look at every bit of it. This is the style I chose, as I’m not a big fan of first person point & click adventure games.
#Obduction game walkthrough free
The other option is Free Roaming, where you can run and walk to your leisure, going wherever you so please. Point & Click plays like classic Myst, where you move and explore by clicking on the screen, moving from one “snapshot” of the world to the next-though in this game it’s a fully realised environment. To suit the player’s style, you can choose one of two modes of play on a new game. It’s my favourite part of the game to be honest. When you hop, you take part of the landscape with you, changing how things look in both worlds, often opening up new paths. In fact, this hopping later becomes part of the puzzles themselves. It’s Cyan after all, there’s gonna be some Sliders-like world hopping. It’s never moon logic, not even obscure assumptions or cases of “try everything with everything,” but a careful study of the worlds you trek through. I really like this kind of puzzle and while Obduction’s riddles can be extremely hard to solve, they’re never impossible.
But nothing beats that inevitable “Eureka!” moment when you figure out the solution. Which of course means I got stuck on a few puzzles just because I didn’t look hard enough. Don’t get me wrong, the game is profoundly difficult, and I had roadblock upon roadblock, but it’s the kind of puzzle that if you pay attention to the environment and explore every inch of the map, you’ll find the clues to solve them. It seems I have levelled up my puzzle solving skills enough to make it through Cyan’s latest title. So when I sat down to play Obduction, I prepared myself for that same style of hardcore puzzle design, almost resigned to needing a walkthrough to make it through. But from my limited time with the game, I loved the creativity and sheer difficulty of its puzzles.
I’ve barely played the first one and that’s with the realMyst edition that actually runs on my computer. Source: Review Copy provided by Publisher What would you do if a strange seed of light suddenly took you from your home and placed you in a land enclosed by a dome? Would you accept things or would you explore and try to find the mystery at the core of this and many other worlds? That’s what I did in Obduction.